Sep 08, 2011 Hello, I'd like to be a beta tester for the Mac verion of FL Studio 10. I have a Mac Pro Intel 2010 running Snow Leopard with a Motu UltraLite-mk3 Firewire Sound Card. I do own a PC with XP and have Windows 7 64bit via boot boot camp on my Mac. Jul 12, 2006 Mac beta testers wanted for SlingPlayer for Mac OS X. Wednesday, July 12, 2006 11:44 am 9 Comments.
The game is practically done, only needs some tests. The game is made with Construct2. Here a gameplay video: So if somebody can help me to test the Linux and Mac versions here are the links: The feedback i need is if the game works correct like the video. Please attach what SO version are you using and what GFX card and CPU please. The game may run a bit slow in old GFXcards, the filters used are not very well optimized.
Thanks in advance! Edit1: Uploaded a new version for Mac with 93mb of size thats seems to work, if you downloaded the previous with 32mb, please download again. Edit2: The Star effect in the background has been changed for other that works betters on old GPU cards.
Still not is well optimizes but very much playable. It ROCKS on puppylinux. Puppy Precise 5.7.1 final. However, You need to put the proper header on the AteroidX file.
As stated from LucKey productions the file is reading on linux as a static or dynamic lib. I executed it from the terminal with './' run option and it FIRED right OUT of the console and into the game. Asked me for login info for the highscore table. Afterwards, played fine and it's in a window mode but that's great. I was able to resize and adjust it to my needs. The sounds are great FPS with this version.
Now here are my specs: -Computer- Processor: 4x AMD A4-5000 APU with Radeon(TM) HD Graphics -Processors- 4 cores. I see, then for Linux/Mac better in ZIP mode.
The HTML5 version can be played here:. On itchio i only added the downloadable versions. But a HTML5 package, i guess you say export to HTML5, make a zip and upload? No much problem with that.
About the error on execute AsteroidX i don't know hot to solve from Construct2, if somebody knows, please let me know! Meanwhile, for the instructions page after download, what are the instructions i have to add to the people can execute the file? Something like: 'TO execute on Linux use './ AsteroidX'? Thanks for the feedback guys!;). Ahh, that's not a problem. I understand your point of view. In the mean time you can create a bash script.
It should work on any linux distro that is supporting or has bash installed. Another issue will be the distro's that are older or one's that aren't supporting the current lib version included with the game. If this was done with Construct2 then that won't be your problem as long as you stick to the guidelines of Construct's coding framework. It's should be on one of their forums or in the the help guide. For example call it: Name the script: RUNASTEROIDX, give it world privileges or tell people to elevate the privileges on their side. Put the necessary syntax inside the script:./AsteroidX Include it with your next update.
That's a simple workaround until your next game. With linux distro's their all gonna be different and usually have to be pre-compiled for that distro. Unless, the source is a generic source that can be compiled on any ole plain vanilla distro. Which does happen but usually it is just compiled for the said distro. Then is downloaded with a package manager in that distro's store. Ubuntu does and is the most likely to execute it rite out of the box.
Puppy Precise is very well built minimalist distro that is compatible with Ubuntu universe to a degree. Their hasn't been too many things in the range of gaming that hasn't worked with it. Constructs HTML5 works great in it rather 32/64 bit. That's another nice thing about the HTML5 standard other than playing through a browser one doesn't need to recompile for the extended bitwidth of that particular OS. I.E 32 vs 64 bit.
I hope this helps guys and good luck with your next project.
I am looking for a handful of participants for a closed-beta of a UPS (Uninterruptible Power Supply) project I’m working on. Because of a relative amount of complexity in setting up the appropriate pieces I have elected to start with a closed group of participants for testing with the eventual goal of a free public release. This project utilizes a Raspberry Pi with apcupsd, Apache 2, and PHP installed. The UPS’s are connected to SmartThings via the Raspberry Pi which acts as a proxy between SmartThings & the UPS. Each connected UPS appears to SmartThings as a LAN-connected device and is capable of receiving push notifications for power loss and power restore events.
Additionally, a cron script in the Pi polls apcupsd for UPS status every 60 seconds then pushes the data to SmartThings. Supported SmartThings Capabilities:. Voltage Measurement - Line (mains) voltage. Power Meter - Real-time consumption in watts. Battery - Battery% remaining on UPS. Power Source - To indicate mains or battery as the active power source.
Timed Session - Runtime in minutes remaining on the battery. Refresh - Pull current operational status from UPS The app package includes:. DTH: Lan-connected DeviceType which communicates with the Pi. It accepts notifications from the Pi and can also initiate manual refresh of the UPS data. SmartApp: (parent/child) There is a service manager SmartApp which is used to install the devices. Child apps are installed to control devices, locks, or other actions anytime a UPS-related event occurs.
Beta Participant Requirements:. Raspberry Pi 2 or 3, or a Pi Zero W with powered USB hub. Serial or USB-connected UPS, preferably APC-branded however others may work. The ability to use CLI in Raspbian Linux. If interested in helping, leave a reply below. I would like to begin testing in a few days.
We luckily have good power here. Short story: My UPS’s started beeping about a year ago at 9pm at night reporting incoming power at 137v so I double checked with a multi meter and sure enough 137v on multiple circuits. I went online to put a issue in with the electric company but “over voltage” wasn’t a option so I marked it brown out. A truck pulled up 40 minutes later, I explained what I found, he tested it at my meter outside and said he was getting 136 which is unacceptable and dangerous (his words). He said he’d be back, left to go to the sub station. Came back 45 minutes later and said the transformer is feeding high and they already have whatever adjustment they can do turned all the way down and that the part would be replaced overnight.
Fearless Testers Wanted For Mac Free Download
Woke up the next morning to a 120.0 even. I was actually amazed. Vseven: We luckily have good power here. Short story: My UPS’s started beeping about a year ago at 9pm at night reporting incoming power at 137v so I double checked with a multi meter and sure enough 137v on multiple circuits. I went online to put a issue in with the electric company but “over voltage” wasn’t a option so I marked it brown out. A truck pulled up 40 minutes later, I explained what I found, he tested it at my meter outside and said he was getting 136 which is unacceptable and dangerous (his words).
He said he’d be back, left to go to the sub station. Came back 45 minutes later and said the transformer is feeding high and they already have whatever adjustment they can do turned all the way down and that the part would be replaced overnight. Woke up the next morning to a 120.0 even.
I was actually amazed. That’s an amazing story and no chance the same could ever be said for CPS Energy.