Was released just under two months ago at Build 2017, and already we’ve seen tremendous growth in.NET developers working on the Mac. Visual Studio for Mac enables you to build native apps for macOS, native mobile apps for iOS, tvOS, watchOS, and Android, using Xamarin and Xamarin.Forms; and web sites and services using ASP.NET Core. You can also use Unity to build cross-platform 3D games.
To help new Visual Studio for Mac developers get started, we’ve created some hands-on labs to walk through some of its exciting new features. The first two labs are available today, for Unity game development and connecting to Internet of Things (IoT) devices, and we’re planning to release 4 more in the coming weeks. Lab 1: Building Games with Unity in Visual Studio for Mac The first hands-on lab demonstrates how to build and debug Unity game projects. It guides you through 4 tasks:. Setting up a basic Unity project.
First let’s have a look at how to set things up on your Mac. Visual Studio for Mac. The first thing we need to do is install Fastlane on our machine. A prerequisite is to have Xcode installed, but since we’re all Xamarin developers here, I will assume you already did. There is two ways to install Fastlane. Creating Your First Native Mobile App with Visual Studio (Part 1) Visual Studio is quite possibly the most adored IDE of all time. For years.NET developers have relied on the myriad robust features and integrations in Visual Studio to make them more productive creating desktop apps, web apps, and now (increasingly) mobile apps.
Working with a 3D game scene. Debugging the game script.
Exploring additional features that support game development. Follow to download and install Unity, then use it with Visual Studio for Mac to script and debug a 3D game scene. Lab 2: Targeting IoT Devices in Visual Studio for Mac Our second lab shows you how to create apps that run on an IoT device – such as the popular Raspberry Pi – from Visual Studio for Mac. It guides you through 3 tasks:. Setting up your Raspberry Pi. Creating the IoT project. Extending your IoT app with Xamarin components to add additional features.
This functionality is currently in preview, but we’ll make sure to update the lab if any changes will be necessary when we ship it in a stable release. Follow to write your first IoT code, then visit our for more ideas. Get Started Download today, and visit our to give game development a try or connect to an IoT device. With the Community Edition it is easy and free to get started. Keep an eye on this blog for more labs that demonstrate all the other great features of Visual Studio for Mac. Craig Dunn, Principal Program Manager Craig works on the Mobile Developer Tools documentation team, where he enjoys writing cross-platform code for iOS, Android, Mac, and Windows platforms with Visual Studio and Xamarin. What kind of people will use Linux?
Linux was supposedly built for developers and servers. I am a developer and, while I use Linux out of curiosity, I wouldn’t use it on every day things (neither for fun nor for work).
Even if you paid me to And I love Windows (despite some bad experiences one could have in some occasions). On top of that, Windows, which was not built for servers nor for developers only, directly competes on the server arena (even more today with nano server). Even on the server management area, where I happen to hate the PowerShell language and its syntax, you cannot refuse that PowerShell is way better than Bash. On the original question now, I think MS created a VS for Mac just to attract the poor Mac developers who had to put up with Apple technologies and policies for so long and never got an alternative.
But still developing a whole IDE for them is too much of a work. Plus to boost the open source community of.NET and their app store as others might have mentioned. Let’s hope things turn out good for MS plans. There’s many reasons to provide a native IDE for Mac developers, ranging from performance to native project types (like building apps for macOS) to familiar user-interface and the localization and accessibility features.
A native app does all those things better than hosting a Windows VM. Visual Studio for Mac’s goal is bring a native macOS-feeling feeling while providing the power of Visual Studio for cross-platform development: ASP.NET core for websites and web services, as well as iOS, Android, and macOS mobile and desktop projects, and Unity 3D games. All those project types can be easily shared between developers on Windows and macOS as the solution and project files are the same. Our goal is for developers to be productive with our tools no matter what platform they prefer to work on. Because MSFT has lost whole generations of “web-only” developers to MACs. Because of things like – A fully functional POSIX compatible user-land, something MSFT is now trying with the Ubuntu on Windows thing – A actually working high-DPI scaling, Windows 10 still has many issues here – No stupid path lengths restrictions breaking things like NPM on Windows – Many non-gui OS software just compiles and works with configure/make/make install – Most web applications are deployed to.nix based server anyway, so developing on a.nix based macOS avoids a lot of pitfalls with vs / in pathes etc. No MSFT still hopes that web-devs are jumping at.Net core for the back-and running on.nix servers and use HTML5 for the front-end without any possibility to share code.
This will hardly work out anyway, but that’s why MSFT has rebranded Xamarin Studio and web-centric VS for MAC of of it. @Me Personal taste is one thing and not to debate. Bit in business, it’s about facts.
According to the latest Netcraft statistics, only 25% percent of all public web servers are running Windows. And only 10% of public web servers are running IIS. And if you ever go to a web developer conference, you will hardly see something else than MacBook Pros. Even participating the web devs working for MSFT have them.Net could have been platform neutral from the beginning. It was deliberately tight to Windows back then, as a Windows-only Java alternative.
Because MSFT feared that Java’s platform neutrality would provide an easy way for devs out of the MSFT vendor lock-in, which was the base of MSFT business for two decades. And now MSFT spends all this money to make the.Net Ecosystem including dev tools independent of Windows. It’s a lot of money and hardly spend just for fun. As a consultant, I warned all my customers from going deeper and deeper into MSFT lock-in (ASP, IIS, SharePoint, MSSQL, WCF, ). They just laughed at me until 3 years ago. No most of them are running around and whining at MSFT to bring all these proprietary stuff away from Windows so they can go to Cloud and Mobile because their clients cry for it. I can’t help myself feeling a bit of Schadenfreude.
@Me (nice name 😉 😉 😉 ), Agree with you on the JS hackage. In fact every self-respecting.NET developer will. I will say that the whole point of “sharing” code is to.leverage.
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shared knowledge between tiers, thereby saving time and ultimately total cost of ownership (and development) of your code. For example, if you write a logger in the client tier with JS, you can easily leverage that shared knowledge in the server tier (and vice versa of course) and also with the native tier if you build native applications with JS via the growing available frameworks such as NativeScript and the like. With.NET, this is not possible in a web browser context, so you are left to re-develop your logger (and every other component) in.NET, along with every other component you decide to use (all of them). You end up developing and maintaining two different codebases that each have their own set of costly bugs. This is a very expensive approach (both in time and resources/money) and it’s great to see business-minded developers recognizing this and switching to JS-only solutions to save the cash. Hopefully, this exodus will further MSFT to protect their investments in.NET to provide a viable web-based host for their heavily-invested IP. I think this is a great step in the right direction, but there’s still a Continental Divide for cross-platform developers.
I can’t develop Windows apps on a Mac (without installing a full license of Windows 10 into a VM or Bootcamp or Parallels) and I can’t develop iOS apps on Windows at all. I want to be able to do everything from my Macbook.
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Create a Cordova app and crank out a compiled app build on iOS, Android, and Windows 10 with a single click. Without saying “Xamarin”, how far away is that from reality?