As you can see in the link, this engine has never been run on a mac OS before. So very unlikely that will happen as it would require OVK to either rebuild the engine or use a new one for the game which is even more unlikely. From what I've read in past threads about this subject, although GGG hasn't said it is completely out of the question to make a mac port, it would demand extensive recoding, with a production cost way higher than the potential income from the PoE mac community. 3 days ago - We round up all the rumours and leaks about the release date, new features, specs. For apps with the ability to stream content from iOS devices and Macs to a TV. Jobs once described it), is Apple ever going to transform the television indsutry. You can get a 32GB 4th generation Apple TV for £149.
Rated 5 out of 5 by Tomsde from Poe As He Never Would Have Imagined It These games take a kernel from Poe Stories to weave almost entirely different tales. I think Dupin is aging in reverse again, he's never looked so dapper. This was a good game, good artwork, music and collectibles.
BE ALERT, make sure to pick up ALL the fortune cookies or you won't be able to complete the bonus screen saver. The same is true for the other collectibles; as always I wish these games would allow you to go back and find the collectibles you've missed. One of the better games in this series I think. Rated 5 out of 5 by BGees2 from Enjoyable; spooky but not outrageous I've played all the EAP collectible games. Some are better than others and I liked this one. I've played the full collector edition game.
I like the ghosts, the spookiness without overdoing the theatrics and the pace of the storyline. Granted the developers do take poetic license with the original EAP story, but it's expected by now. I enjoyed finding out the whole story behind the ghosts and what was happening to the McDougall family.
The puzzles were not too difficult although I admit to needing a hint or 2. The graphics were well done and sound effects were within expectations. Background music was not irritating as some can be in other games I've played. I did have to close the game and reopen at one point, because the game stopped responding, but closing and reopening was the fix.
I didn't have to reboot the computer as I've had to do on a few other BF games. The game took me approx 5 hrs to complete and although I have played hundreds of the BFG adventure/HO games and I do consider myself skilled, I did miss 4 of the collectibles. Rated 5 out of 5 by Bond15 from It's a brilliant and enjoyable game, and welcome back Dupin Wow, I've lovvved this game. It's very enjoyable and the mini games are great. It's just a bit short?
I've finished it in one night. May be coz I was so excited, so I couldn't sleep before finishing it I love the story line too, and once again we say this series doesn't copy EAP novels but it's just inspired by them.
Free As Will Ever Be
So no need to keep complaining about it The music, voices and graphic was great as usual. And WELCOME BACK detective Dupin. He's finally himself again. Shiny and neat as we used, please don't change him again.
And he found his love too? Although I can't believe that his loyal friend and partner through the whole series was a woman and I'm sure he was a man, but I'll accept it any way For those who say Dupin doesn't add anything to the game, well. There are MANY other games you can play it all alone. What makes this game different and special is having a partner (Dupin) by your side. And even if he puts himself in troubles it's ok. Saving him is a part of the fun, don't you think? I'm glad I have all the series episodes, and I can't wait for the new one, but please make it longer xD See you soon monsieur Dupin, and Merry Christmas everyone ❤.
Rated 5 out of 5 by biscuitsmama from THE CREEPY VOICEOVERS ARE AWESOME! Well, I must say that this game has one of the best and creepiest opening cut scenes I have ever seen in a HOPA game. If the remainder of the game is as awesome as the opening then we are all in for a treat. We play the game as a detective who tags along with the ever changing Dupin. He is looking a bit younger this time around and has a bit of his polish back. Dupin has received a letter from Rufus McDougall asking him to investigate the disappearance of his family.
The authorities have more or less brushed him off and refuse to help him find out what happened to his brother Mark, his wife Luisa and their daughter Lilly. Mark and his wife recently settled into a house that is known as “the Devourer of Souls” and with a reputation like that who in their right mind would even think this would be a good place to live with one’s wife and daughter. Alas, they now seem to be paying the consequences and so now you and Dupin must find the truth and save them if possible.
Although this developer was at one time my favorite and one whose games I knew would be terrific, I have found that all of their games have become very dark. Maybe they always had a tendency to lean towards the dark side in their games but I never noticed it as much as I have recently particularly in their Spirits of Mystery games. That being said, I found that the Dark Tales game – Morella – is really quite good.
The HOP scenes are varied and although many of them are the list type there is still quite a bit of interaction required to find some items and other items are well hidden. Of course the artwork in the scenes is excellent.
This developer is one of the best at creating lifelike characters. Some of the voiceovers are absolutely wonderful while others are simply horrid.
I hate to say it but I loved the wicked voice of Lilly when she was “under the influence” while her post-rescue voice is grating to say the least. Morella has some terrific puzzles and include some that seem new as well as some that I haven’t seen in a long time. Among those that I haven’t seen in ages are a few jigsaw type puzzles where we need to manipulate the puzzle pieces to make them fit. I also love the puzzle where we set up different shapes of pieces to make balls fall into assorted color cups at the base. There are some multi-level puzzles that almost resemble the Rube-Goldberg type although they technically are not. Over all it seems like this developer has listened to the comments of gamers and has made some significant changes to “up their game.” The CE content is really slim with only puzzle pieces to collect – at least in the main game.
There really isn’t anything to knock your socks off as far as the CE extras EXCEPT that the puzzles can be replayed. In the past I always recommended the CE version of a game to those who are new to playing HOPA games because the Strategy Guide had good instructions for solving the puzzles if you were stuck. That no longer is the case so purchasing the CE is really a matter of preference and not because it contains important information to guide you when stuck. Again I must say that the dark themes in HOPA games bother me to some extent and I wish they would go away. That being said, Morella is a very creepy game and one that I have to admit I enjoyed. At the time I write this review I have almost finished the full game and it has been better than I thought.
We all have different taste in games so I always recommend that you try the demo before you buy the full game. Happy gaming! Rated 5 out of 5 by sunnyglow from BE PREPARED TO TACKLE TWELVE-YEAR OLD LILLY Assistant detective! Prepare to aid Dupin on another case. Having purchased a house known as “The Devourer of Souls,” a family appears to have gone missing. However, not all the family is missing.
The family’s possessed daughter, Lilly, the spitting image of a black-eyed child, will taunt you throughout the game. Get prepared for a tug-of-war with this precocious twelve-year old! For me, this spookfest is a vast improvement from the other games in the series. I found some creatively designed puzzles and HOP scenes within this game which I enjoyed playing. The graphics are creepy, and the game is beautifully illustrated as with most of this developer’s games. This story should appeal to those who like this series.
It should also appeal to those who like their games more on the dark side. THE SEASON IS THE REASON: Appearing at Christmas is a true detriment to this game. It will probably miss out on sales simply because it is scary fare, more geared toward Halloween than Christmas. It is simply out-of-place amidst all the happy spirited games of the Yuletide season. The spirits of this game are not quite so happy or jolly. These spirits are ominous. The game reminds me of the old flick, “The Exorcist.” However, I would not miss playing this out-of-season game.
I truly love the “spirited” black-eyed, black-haired ‘tween’ Lilly. Our little black-eyed child truly makes this game. Her voice changing from a mockingly high-pitched adorable one to a deep-pitched ominous one is truly chilling! I purchased the game but was not able to play it before writing this review.
However, I do believe it will be “phantastic.” Usually this developer’s games are better after the demo. There are the standard extras within this game. You collect fortune cookies, which, when broken, give you clues as to what will transpire within this game. They are easy to locate. Opening these cookies reveals jigsaw puzzle pieces used to play puzzles to play at the end of the game.
I found this a very creative approach to providing these collectibles. There are sidebars on the left of the screen which indicate the number of those jigsaw pieces you have found. You can also replay some of the HOP scenes and puzzles. HOP SCENES: The scenes in the demo are standard ones seen in all games. The ones in the demo simply require you to locate a specific number of some item. PUZZLES: The puzzles are decent. They vary in design and difficulty.
There is one which allows you to choose the difficulty for the puzzle between the settings of “casual” and “hard.” My favorite was the mathematical one in which you must placed angled wood planks into place so that four colored balls fall into matching colored bowls. LEVELS: Casual, Advanced, Hard, Custom Hints and Skips: 5 to 200 seconds EXTRAS: Map is given to you at the beginning of the game.
Surviving a dare by your friends to spend the night in a haunted museum is how Shivers begins, but it soon turns into a challenge of capturing the evil Ixupi, ghosts of South American legend, in pots scattered throughout the museum. The game is similar to Myst in many aspects in that it's an advent. Dosbox shivers for mac.
15 Achievements Collect 60 Jigsaw puzzle pieces hidden in fortune cookies. (They will also give you a fortune based on the game) Replay 17 Puzzles and 15 HOP scenes 10 Wallpapers, 13 Concept Art, 6 Screensavers, Music, Movies HERE ARE THE DETAILS (SPOILERS) FOR THOSE WANT MORE INFORMATION ON THE HOP SCENES AND PUZZLES IN SEQUENCE HOP SCENES: (A) Locate 12 keys (B) Collect 15 pages of a book. (C) List of items PUZZLES: (1) Easy 2) Moderate difficulty (3) Difficult A.
Mathematical puzzle. Place wood slats into position at an angle so that each of four colored balls fall into a dish of the same color.
Choice between Casual and Hard. On a wheel, rotate a dial to place tokens into their proper location according to a given diagram. Tokens can only move between paths within the circular grid. Multiple step. (1) Rotating tiles. Rotate a group of tiles so that all turn green. Rating: 2 (2) Matching puzzle.
Uncover images under 6 red balls to provide matches. Jigsaw puzzle. Unique and creative puzzle in which you rotate and flip wooden pieces to place onto a tree to complete its image. Matching puzzle. Locate and match up runes from two locations to match those on a book.
Matching puzzle. Match up symbols on a picture.
Medallion puzzle. Reproduce 3 symbols onto a grid. Rated 5 out of 5 by rainworm from Can you defeat the demon?
An old house with a ‘history’, a vanished family, a possessed girl – a truly adventurous ride with Dupont! ‘Morella’ is a short story by E.A, Poe, with the question of the identity of two different persons in the center. The idea of the gothic story has been turned into an obsession by a demon and a house, called the Devourer of Souls, built on a site, which was rumored to be a gateway to the spirit world.
Morella is the one, who originally lived in this house with her husband. Rufus McDougall’s nephew Mark, his wife Louisa and their adopted daughter Lilly have disappeared from their house. He asks Dupont for help. As usual our role is assistant to Dupont and we meet him in front of a dark sinister looking mansion. Dupont enters but before we can follow, a wall builds itself in the door. After managing our way through the window, we are confronted with the house’s spook: the girl, together with other strange phenomena. She looks very much like Lilly, though this girl has black hair.
Behind a door we find Louisa McDougall, who can tell us, spirits have attacked the family and took her husband and the daughter. But she is imprisoned in a water reservoir, in the outdoor fireplace on the terrace. Then we will face the demon and we’ll have to find the means to fight him and free the family. One of it is the amulet, Lilly wore, when she came to the McDougalls.
She has been chosen by the dark force in the house, but after using the amulet and setting her free, we are the one, whose body is the vessel. There must be more to destroy the dark spirit. A dark game with a menacing atmosphere. The visuals are great, cutscenes underline the demonic theme and the characters are well drawn. We learn about the house, its former inhabitants and especially Morella, in the course of the game. HOS vary, we have lists, more multilayered ones. Minigames and puzzles are medium difficult but all are enjoyable with good instructions.
Rated 4 out of 5 by LogieBaby from Lilly is such miserable little BRAT!!! When we go back to the initial group of Dark Tales, the games were all compelling. Unfortunately the series, like so many others, took a downward turn. Morella I am pleased to say reverses the trend and provides the Dark Tales with a newfound light. Rufus MCDougall seeks the aid of Monsieur Dupin ( that's pronounced DOO-PEH and not DEW-PIN.a developer inaccuracy ) and the player to rescue his nephew Mark, his wife and their adopted daughter Lilly from what is best described as a well-known house of horrors.
Gee, if that's the case why move into the house at all? An extremely evil entity called Morella has subjucated Lilly as her unwitting accomplice in maintaining the house as an extremely insidious dwelling. This is not the first time a child has been made a villain in the story but this particular tale has its strong points. What drags the game down a bit are the too easy HO segments and puzzles. There is nary one challenger during the demo and this causes the drop to 4 star status. On the plus side a couple of the puzzles are somewhat inventive. I also liked the player becomes the monster at demo's end though I am sure this is a temporary affliction.
Morella does not compel me at all to acquire the CE version even with today's 1/2 price sale. This is another game wherein I did not notice morphs and/or collectibles.
If I can't find them I don't want them yet I am sure they are there. For me the game is a really good SE type so I can wait a few weeks for that version. Overall I am pleased this Dark Tale is a cut above those seen most recently. Rated 3 out of 5 by Zurreen from Same Old, Same Old.
Dark Tales had started out as a wonderful series, but I'm afraid it has gone downhill in the last few games. Oh, the graphics are wonderful, as always; and it's always wonderful to hear that old, familiar Dark Tales theme music. It was also great to have our old Dupin 'back' again. The devs seemed to have been 'experimenting' with new voices, getting one bad one after another.
But, apparently, they 'saw the light' and went back to the old voice - or so it sounds like, since they sadly never do give us the names of the voice actors in the Credits. A real pity considering it's those actors that actually bring the characters to life, so to speak, in the first place. At any rate, it.was. good to have this particular voice actor for Dupin.
Unfortunately, however, the storyline is a real dud. For one thing, it is given to us in pieces - sometimes through dialog, which is good; but at other times, through HOP scenes, which is really distracting from the puzzle itself. But aside from the piecemeal problem, the story is neither original nor even very interesting. We have seen this story in just so.many. BF games themselves: family moves into a new house, a demon takes over one or more members and threatens the rest of the family, and we then have to somehow exorcise that demon and save the family. As I said, same old, same old.
Frankly, I find it hard to believe that Edgar Allan Poe would have written such a time-worn, formulaic story. The devs just didn't do a good job of converting the story to a game. In addition to a dull storyline, the game does not have very good puzzles. The HOP scenes and puzzles (even in the Hard mode within the Hard mode!) are neither very challenging nor really interesting. Oh, there were a couple of puzzles that I 'kind of' liked; but you wouldn't want to buy a whole game for just a couple of fun puzzles anyway.
Finally, the Achievements are all pretty silly. In fact, you get many of them by just playing the game! In other words, they are just part of the storyline.
But the others are not challenging either. I actually liked the Dark Tales series better when there were NO achievements at all. You could then just enjoy the story and the game, without having to worry about all these 'extraneous' things. But then, as I said, there is not much of a story here either.
In short, if you like to play a game that requires little or no imagination or mental challenge, playing just for the sake of the graphics, background music, and Dupin's handsome face, then you might like this game. Otherwise, I wouldn't recommend this game at all.
A question that seems simple in theory, but in practice is a bit complicated to answer. To recap comments in previous posts: yes, there is a specific sensing protocol iGadgets use to determine if they're plugged in to a compatible power source, particularly iPads which require more current to charge properly in a decent amount of time. (Also mentioned, much of this 'protocol' is implemented using pullup/down resistors on certain connector pins) But also remember that PoE (802.3af) uses a sensing protocol as well and isn't entirely as simple as a DC power supply tapped into a network cable. So the PoE endpoint will require more than just a DC-to-DC conv.
To give you the 5v to plug the iPad cable in to. There.are. a few companies selling PoE splitters that will break out 5vdc (and something like 2A) off of a PoE connection, so it is possible you could cobble something together, but that's already veering into some basic hardware hacking and most may not want to risk that level of experimentation on their iPads. Another (probably non-practical) suggestion. I've seen a few PoE enabled VOIP phones that have USB ports on them.
I Will Not Be Available
Granted these are probably low-power ports since they're likely for things like flash drives and headsets, but some may provide enough juice to charge your iPad, albeit slowly. (With the proliferation devices that are charged through USB, I wouldn't be surprised if some VOIP handset makers already design for this) Gotta learn to write shorter responses.
Wow people on here are rude and there's some dangerous advice. You short data pins together and give it a 150mA rated supply and you'll kill the supply and hopefully not the iPad. Shorted data pins indicate 1000mA is available. If it isn't that's bad news. Simple - PoE let's you use legacy installed CAT5 cabling for power up to 100m from the switch (802.3af).
PoE is a great solution for wireless access points, wall clocks, VoIP phones, etc. Obviously being power-only is a stinky limitation for the iPad but oh well, it's still potentially very useful for embedded/kiosk type uses of an iPad. Wow people on here are rude and there's some dangerous advice. You short data pins together and give it a 150mA rated supply and you'll kill the supply and hopefully not the iPad. Shorted data pins indicate 1000mA is available. If it isn't that's bad news.
Simple - PoE let's you use legacy installed CAT5 cabling for power up to 100m from the switch (802.3af). PoE is a great solution for wireless access points, wall clocks, VoIP phones, etc. Obviously being power-only is a stinky limitation for the iPad but oh well, it's still potentially very useful for embedded/kiosk type uses of an iPad.
BiggAW, I can guess what the AW stands for. Why are Mac-heads so dang rude? Just because you can't see the reasoning doesn't mean others can't.
The world is changed by people who are constantly being told 'Why?' In such a rude way. I bet Steve Jobs was asked the same a lot, especially early on.
Mac-heads just do not get it. Crazy ideas change the world. Sure, it'd be dang nice if the iPad could do Ethernet on the dock connector, but even without it, PoE has a lot more potential than USB. USB runs at a very low voltage (5V). Sustaining the iPad's current draw at that voltage over any distance needs very thick cable. It's much better to run at a higher voltage (802.3af PoE is 48V) and convert it down right before you need it. Also, many buildings have Ethernet already ran.
So an embedded iPad, such as a wall mount controller, could use existing cable and power supply (PoE switch) infrastructure, over very long distances, with a PoE to USB adapter. For the right embedded application, it's a fantastic potential solution. Running 5V (USB standard power) a long distance in walls with new cabling is not. So, just because you don't have a use for it, quit being a jerk and putting down the people who do. BiggAW, I can guess what the AW stands for. Why are Mac-heads so dang rude?
Just because you can't see the reasoning doesn't mean others can't. The world is changed by people who are constantly being told 'Why?'
In such a rude way. I bet Steve Jobs was asked the same a lot, especially early on.
Mac-heads just do not get it. Crazy ideas change the world. Sure, it'd be dang nice if the iPad could do Ethernet on the dock connector, but even without it, PoE has a lot more potential than USB. USB runs at a very low voltage (5V).
Sustaining the iPad's current draw at that voltage over any distance needs very thick cable. It's much better to run at a higher voltage (802.3af PoE is 48V) and convert it down right before you need it. Also, many buildings have Ethernet already ran.
So an embedded iPad, such as a wall mount controller, could use existing cable and power supply (PoE switch) infrastructure, over very long distances, with a PoE to USB adapter. For the right embedded application, it's a fantastic potential solution. Running 5V (USB standard power) a long distance in walls with new cabling is not. So, just because you don't have a use for it, quit being a jerk and putting down the people who do. Click to expand.Sure I do.
I also realize it's a $499 slab-of-high-resolution-touchscreen-goodness with an established developer platform, an application market, and some real advantages over Android tablets (especially the ability to go full screen, which Android tablets do not have). If people didn't do things that items weren't 'made to do' there would never be any new technology. The world you love is shaped by people who think outside the box and put existing items to unintended uses. A self-contained 10' high-res touchscreen computer has a lot of potential embedded applications, as shown by the fact that someone already has a wall mount and PoE adapter available. And the pricing isn't as bad on that as everyone thinks. It's a tad pricey but not terrible. 802.3af isn't the cheapest thing to implement - the exact voltage isn't guaranteed and it has to be negotiated with the switch to have power.
I'd say $50-$80 is more reasonable, but charging a premium is the benefit of being the only one to market so far. Their whole solution (wall dock + PoE adapter) will set you back $540 - $640 for the secure version.
I'd rather build the bracket myself, but I'd probably spring for their PoE adapter rather than risk frying an iPad in my own experiments. So basically, why do you put down the most creative people - the ones thinking outside the box - the ones who ultimately change expectations and lead to the creation of the nice pre-packaged technologies you love?